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Biography

LEARNING NEVER STOPS

I have been working in Film/TV/Gaming and Advertising Industry since 2003. 

After my position from 2020 to 2022 a Senior 2D/3D Concept Artist CONTRABAND  (AAA Title) at Avalanche Studios /Microsoft (X-BOX) designing characters, environments, weapons, level design and other related design work, I have decided to freelance and I am currently working on Film/Gaming/TV/Animation clients, including Apple TV, Sony and other clients

I love using Unreal 5, and use both 2D and 3D techniques in the creation of various artwork and conceptual designs.

TITLES

I have worked for a variety Studios in a diverse field with the responsibilities as follows

AAA GAMING

  • Art Director
  • Asst. Art Director 
  • Lead Concept Artist
  • Senior Concept Artist
  • Senior Matte Painter

FEATURE FILM/TV/COMMERCIALS

  • VFX Art Director
  • 3D Generalist
  • Texture Artist
  • Lead Matte Painter
  • Lead Concept Artist

ADVERTISING/PRINT DESIGN

  • Art Director
  • Asst. Creative Director
  • Sketch/Layout artist
  • 3D artist

FILM AND AAA GAMING

  • Asst. Creative Director
  • Art Director
  • Matte Painter
  • Finisher
  • Layout Artist

MY INTERESTS

CINEMATOGRAPHY

I’ve been on both side of the camera while working as an Actor in my home town of Hollywood California for six months on a variety of TV-Feature Film Productions where I’ve had the opportunity to work with very talented and humble teams, my acting teachers, learning very valuable lessons from these great mentors

Additional Interests include

  • VIDEO GAME DEVELOPMENT
  • MACHINE LEARNING
  • ARTICIAL INTELLIGENCE
  • CONVOLUTIONAL NEURAL NETWORKS
  • ROBOTICS
  • NEURO-SCIENCE

I AM CURRENTLY STUDYING HOW TO BUILD CONVOLUTIONAL NEURAL NETWORKS AND APPLY IT TO IMAGE DATA - DEEP LEARNING- I STRONGLY BELIEVE THAT THE FUTURE IS GOING TO BE PRODUCERAL GAME DEVELOPMENT AND AI ASSITED CONTENT GENERATION

CLIENTS

SEGA, BLIZZARD, EA GAMES, EIDOS, MICROSOFT, SUCKER PUNCH, AVALANCHE STUDIOS, DIGITAL DOMAIN, SONY PICTURES, WARNER BROTHERS, MILL FILM, DISNEY, DREAMWORKS, HYDRAULX, MR.X, RHODEO FX, COLOMBIA PICTURES, AND VARIOUS OTHER ENTERTAINMENT CLIENTS AND VX VENDORS

CONSULTING CLIENTS

MICROSOFT, MIT 

SOFTWARE

UNREAL ENGINE 5, MAYA, ZBRUSH, BLENDER, UNREAL 4, UNITY, MARVELOUS DESIGNER, MIXER, WORLD BUILDER, GAEA, REDSHIFT, OCTANE, KEYSHOTSUBSTANCE PAINTER/DESIGNER/SAMPLER, PHOTOSHOP,  BLENDER, ILLUSTRATOR, PREMIERE, AFTER EFFECTS, DA VINCI REESOLVE AND MANY OTHERS


INSTRUCTOR

I TAUGHT ENTERTAINMENT DESIGN, FOCUSING ON PHOTO-REALISTIC MATTE PAINTING AND CONCEPT ART TECHNIQUES AT THE FOLLOWING SCHOOLS

GNOMON SCHOOL OF VFX - HOLLYWOOD,CALIFORNIA

ART CENTER COLLEGE OF DESIGN - PASADENA, CALIFORNIA

PUBLICATIONS

  • D’ARTISTE MATTE PAINTING
  • 3D ART
  • PHOTOSHOP MAGAZINE
  • 3D DESIGN
  • IMAGINE FX
  • 3D ARTIST
  • D’ARTISTE MATTE PAINTING
  • PS UK
  • 3D MODELING

INTERVIEWS

KEYSHOT INTERVIEW - IMAGES FROM THE INTERVIEW (MY ZBRUSH WORK)

AWARDS

SUPERBOWL COMMERCIAL - EMMY AWARD FOR BEST ART DIRECTION 

LinkedIn

RECOMMENDATIONS

“Alp Altiner is a prototype. I’ve worked together with him professionally and he’s one of the best artists I’ve ever encountered. What makes him so outstanding is his dedication and perseverance to always create the best results possible. Be it illustration, matte painting, concept art or whatever else he tackles, Alp isn’t satisfied until he masters a craft, delivering above expectations. His skillset reaches far beyond what he includes on his resume. He executes within your production schedule.

— MILAN SCHERE | CINESTIE - Matte Painting Supervisor

“Allen has an undeniable talent and a great sense of humor which is a great value in production time when stress becomes heavier. Allen is on a constant journey to improve his art always enthusiastic about new trends and art styles. I have worked closely with Allen at EA Games and he shared a lot of his knowledge with others. I would recommend outsourcing your art job to Allen, his work is outstanding!

— TOBIE COTE - UBISOFT - Senior Concept Artist

“I have nothing but good things to say about Alp and my time working with him at Eidos Montreal. As Narrative Director and Lead Writer, I worked closely with him and his team of artists throughout conception and into production. His skill, insight, and ability to work collaboratively with narrative were exceptional. Not only extremely talented himself, he made those around him better. I highly recommend him and eagerly look forward to the chance of working with him again

— DANIEL DICK - Award Winnign Narrative designer/Writer - EIDOS Games

“I had the great opportunity to work with Allen at Meduzarts on the Elderscrolls Online Keyarts. He helped us out to execute the Skyrim Poster “Nord” character and managed to pull off an amazing result within a very short amount of time. With his immense background of over 15 years in the movie industry he impressed me most with his painting and drawing technique to add instant photorealism to the end result of highest quality.

His extensive knowledge of traditional drawing and painting, 3d graphics and the use of photography contributed to our high standards at Meduzarts. Having seen his vast portfolio of movie matte paintings 10 years ago, I felt privileged to have worked together with such a great artist and meeting him in person!

— DANIEL KVASNICZA - WARNER BROTHERS GAMES Environment Art Director

“Alp is an amazingly talented artist and businessman. It is rare to see such enthusiasm and talent in both his craft as well as helping the community. Alp is a pleasure to work with.

— LEONARD TEO - ARTSTATION - CEO - Founder


“Alp has the ultimate can-do attitude. He has amazing creativity and conceptualization to pull off whatever is required. He brings to the production a lot of valuable experience with him. Photography, production design, digital paintings he’s always looking for the best possible solution to make it real. It was an awesome experience working with Alp and I hope to work with him again in the near future.
— GREG STRASZ - Director - VFX Supervisor